OVERVIEW:

Hunt Together is an online PvP psychological horror game offering an unforgettable VR experience.
You can play two diffrent modes: 1v1 Elimination and 1v3 Hide and Seek.

Become a master by playing as one of two distinct characters in a duel of wits and skill within a VR environment!

Play either as a Ghost or a Ghost Hunter in a one-on-one, round-based battle for survival.

SCREENSHOTS:

THE HUNTER

Ludwig Pulsifier – is a member of a mysterious organization that investigates the paranormal. He is their hitman specializing in purification and apprehension of paranormal beings.

The Hunter’s main objective is to capture the Ghost – but how to capture something that you cannot see? At his disposal, he will find a whole arsenal of occult tools to fulfill his mission. Next step is to capture the Ghost using the Spirit Box.

Sounds easy?

Nothing is as easy as it sounds. Check if you got what it takes to be a great Hunter.

Hunter Items:

Banishing Talisman

Banishing Talisman

Magical tool at hand from the start. Banishes spirits and purifies art. It opens doors locked out by the ghost. It is an item you use the most.

Magical tool at hand from the start. Banishes spirits and purifies art. It opens doors locked out by the ghost. It is an item you use the most.

Blessed Lantern

Blessed Lantern

Hope in the darkness. Glimmer of light! Helps you to see what is hidden from sight. Unholy glow bright. Reflects evil essence. If you are close it reveals spirit's presence.

Hope in the darkness. Glimmer of light! Helps you to see what is hidden from sight. Unholy glow bright. Reflects evil essence. If you are close it reveals spirit's presence.

Ballerina

Ballerina

Music box still - there is nothing near. Music box spin - you are starting to hear. Music box play - you better watch out! The phantom is close. There is no doubt.

Music box still - there is nothing near. Music box spin - you are starting to hear. Music box play - you better watch out! The phantom is close. There is no doubt.

Truesight Goggles

Truesight Goggles

Through looking glass. Trail left behind. Ominous presents easier to find. Particles fly. Ectoplasm parts. Young hunters call them simply: Spirit farts.

Through looking glass. Trail left behind. Ominous presents easier to find. Particles fly. Ectoplasm parts. Young hunters call them simply: Spirit farts.

Agility Potion

Agility Potion

A flask of liquid. Speed up your haste. Few drops per dosage. You cannot waste. Only a while the effect will last. Magical potion that makes you fast.

A flask of liquid. Speed up your haste. Few drops per dosage. You cannot waste. Only a while the effect will last. Magical potion that makes you fast.

Spirit Lockbox

Spirit Lockbox

Ultimate tool. Soul catcher. A trap. When rituals completed, becoming charged up. Creating a Vortex when monster is near. Suck him right in and he will disappear.

Ultimate tool. Soul catcher. A trap. When rituals completed, becoming charged up. Creating a Vortex when monster is near. Suck him right in and he will disappear.

Hunter Tasks:

Cleansed in Fire

*A bundle, a doll, maybe a statue? A small item that looks so unnatural. Find it near a fire and throw it right in! Burn the unholyness that is within.

Sacred Seal

A tainted trophy or painting of dread. If unattended, corruption will spread. Talisman will help. Just point out and shoot. A single hit will pluck out its root.

Unburning of the Lights

Ceremonial candles, three, red as blood. They burn with black flames of decay and rot. Fingertips pressed together. As they fade you will watch. Extinguish them all with a gentle touch.

Dimensional Breach

Portal to the void. Another dimension. An unnatural rift. Stopping apprehension. Just grab it's edges and close it with your hands, so it does not interfere with your plans.

Chalice of Purification

The chalice is set. The water is holy. Submerge toys in water to return their lost glory! Washed clean of filth. Restored to splendor. Your evil opponent must offer surrender.

Symphony of the Damned

Old vinyl record. The gramophone play. Behind there are spirits that must go away. Crush them with fingers or shoot with a charm, so the evil weakens and do no more harm.

THE GHOST

Ghost has a completely different play style. 

He is invisible to the human eye, flying freely, lurking from the shadows, hiding in vents, and making the Hunter’s job much harder.

His only mission is to gather life force from the intruder to perform a powerful jumpscare attack.

He possesses paranormal abilities, such as telekinesis—activating objects from a distance, locking doors with a curse, or possessing objects.

Ghost Powers:

Invisible to the Naked Eye

Invisible to the Naked Eye

I can see what you see not. Only howling your ear caught. In the darkness children's cry. Eyes wide shut and then you die.

I can see what you see not. Only howling your ear caught. In the darkness children's cry. Eyes wide shut and then you die.

Flying

Flying

Burden free. Moves in the air. An advantage so unfair. Up or down? Irrelevant, When he is hiding in a vent.

Burden free. Moves in the air. An advantage so unfair. Up or down? Irrelevant, When he is hiding in a vent.

Telekinetic Capabilities

Telekinetic Capabilities

Slamming the door. Carving shows the way. Radio, TV, Turn on it's display. Electricity flickers, radiator blows up. What other objects to use to disrupt?

Slamming the door. Carving shows the way. Radio, TV, Turn on it's display. Electricity flickers, radiator blows up. What other objects to use to disrupt?

Object Possessing

Object Possessing

Am I a book, a can, or a plant? A teddy bear or maybe a lamp? You can't see me stalking. I am concealed and my disguise will not be revealed.

Am I a book, a can, or a plant? A teddy bear or maybe a lamp? You can't see me stalking. I am concealed and my disguise will not be revealed.

Life Essence Draining

Life Essence Draining

Tips of my claws are bursting with power. Sucking you dry , when I devour you. Veins filling up, quenching my thirst. Bracelet of satiation light up on my wrist.

Tips of my claws are bursting with power. Sucking you dry , when I devour you. Veins filling up, quenching my thirst. Bracelet of satiation light up on my wrist.

Hold the Door!

Hold the Door!

Child's drawing hanging near an open door. A dead man's touch is burning it whole. The doors are now closed. Locked with a curse. Only hunters medallion can unlock it with burst.

Child's drawing hanging near an open door. A dead man's touch is burning it whole. The doors are now closed. Locked with a curse. Only hunters medallion can unlock it with burst.

Jumpscare Ability

Jumpscare Ability

Power Overwhelming. Veins shine in full glow. Time to smite the Hunter with a single blow.

Power Overwhelming. Veins shine in full glow. Time to smite the Hunter with a single blow.

Banishment Realm:

If a hunter shoots the ghost with a talisman, it gets banished to another realm. 

In order to get out of there, the ghost must fly through a winding corridor full of obstacles and doors to find a portal. The sooner he does this, the sooner he will be able to return to the real world to finish his calling.